// ******************************************** //var rollImageObjArray = new Array();function rollImage(name,img,srcoff,srcroll,srcon,group) {	this.name				= name;	this.obj 				= name + "rollImage";  	eval(this.obj + "=this");  		this.img				= img;	this.imgoff				= newImage(); this.imgoff.src	= srcoff;	this.imgroll			= newImage(); this.imgroll.src	= srcroll;	if(srcon) { this.imgon	= newImage(); this.imgon.src	= srcon;}		if(group) {this.group	= group; this.group.add(this);}		rollImageObjArray[this.name] = this;}rollImage.prototype.Roll	= riRoll;rollImage.prototype.Off		= riOff;rollImage.prototype.Select	= riSelect;function riRoll() {	if(this.group && this.group.selected == this.name)		return "selected";	else		if(this.img.src) {			//this.img.blur();			this.img.src = this.imgroll.src;		}}function riOff() {	//alert(this.name + ' : ' + this.group.selected);	if(this.group && this.group.selected == this.name)		return "selected";	else		if(this.img.src) this.img.src = this.imgoff.src;	}function riSelect() {	if(this.group && this.group.selected == this.name)		return "selected";	else {		if(this.img.src) {			//this.img.blur();			this.img.src = this.imgon.src;		}		if(this.group) {			this.group.selected = this.name;			for(var i=0;i<this.group.rollImages.length;i++) {				this.group.rollImages[i].Off();			}		}	}}// ******************************************** //function rolloverObj(name) {	this.name = name;}rolloverObj.prototype.Roll		= roRoll;rolloverObj.prototype.Off		= roOff;rolloverObj.prototype.Select	= roSelect;function roRoll(rollImageStr) {	if(rollImageObjArray[rollImageStr]) {		rollImageObjArray[rollImageStr].Roll();	}}function roOff(rollImageStr) {	if(rollImageObjArray[rollImageStr]) {		rollImageObjArray[rollImageStr].Off();	}}function roSelect(rollImageStr) {	if(rollImageObjArray[rollImageStr]) {		rollImageObjArray[rollImageStr].Select();	}}rollover = new rolloverObj("rolloverObj");// ******************************************** //function rollGroup(name,selected) {	this.name		= name;	this.obj		= name + "rollGroup";  	eval(this.obj + "=this");  	  	this.rollImages	= new Array();  	this.selected	= selected;}rollGroup.prototype.add	= rgAdd;function rgAdd(rollimage) {	this.rollImages[this.rollImages.length] = rollimage;}